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HoverbikeDeveloper & modder docs

Web-first arcade hover-bike racer. Three.js + WebGPU + Rapier WASM. JetMoto homage with Wave Race water and light Mario Kart combat.

What this site is

This is the dev + modder-facing documentation. If you're trying to:

  • Run the game locally or wire up a controller → start in Build & Run.
  • Build your first track in BlenderYour first track — blank scene to playable map.
  • Go deeper on level-making → in-repo docs/level-making.md — reading order, which-doc-for-whom, and the two authoring workflows.
  • Make a new bike, prop, or trackModding.
  • Hack on the engine itselfContributing.
  • Look up a number (top speed, hover height, pickup behavior) → Gameplay.
  • Read the deep design docs → in-repo docs/ plan files (status.md, implementation-plan.md, product-plan.md, ADRs). This site links to them where relevant; it does not duplicate them.

Project at a glance

Repounclemattmakes/king-tide
Live buildkingtide.unclemattmakes.com — pushes to main auto-deploy
StackTypeScript · Vite 8 · Three.js (WebGPU + WebGL2) · Rapier WASM · bitECS 0.4
Toolingpnpm 10 · Vitest · Playwright · Biome 2 · Blender 5.1 (headless)
HostingVercel

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